Designated copyright agent
Notifications under the DMCA (17 U.S.C. § 512(c)) should be sent to:
| Operator | — |
|---|---|
| Designated agent | — |
| Mailing address | — |
| — | |
| Telephone | — |
Fields shown as {{…}} have not been filled in yet; while any of them is
unresolved this site is not eligible to claim safe-harbour protection, and npm run
legal:verify fails until they are. We would rather ship a red build than a policy page with a
fake address in it.
What a valid notice must contain
- identification of the copyrighted work you claim is infringed (title, and where it is legitimately published);
- the exact URL(s) on this site you claim infringe, and which part — the game code, an image, a name, the text;
- your name, postal address, telephone number and email;
- a statement that you have a good-faith belief that the use is not authorised by the copyright owner, its agent or the law;
- a statement, under penalty of perjury, that the information is accurate and that you are the copyright owner or authorised to act for the owner;
- your physical or electronic signature.
We aim to acknowledge within 2 business days and act within 5. A notice missing these elements may be answered with a request to complete it rather than with a takedown.
What happens next
- the item is taken down first and argued about afterwards — while we investigate, the game or image is removed from the catalog and the sitemap;
- we tell you what we removed, and we forward your notice to whoever published it;
- repeat infringement by an embed partner or a submitted game results in removal of the partner, not just the item.
Counter-notice
If your material was removed in error, send us the same six elements plus: your contact details, the URL it was at, a statement under penalty of perjury that you have a good-faith belief it was removed by mistake or misidentification, and consent to the jurisdiction of the courts named in our Terms. We restore it after 10–14 business days unless the claimant files an action.
The evidence we keep
Claims go both ways, so our own work is documented rather than asserted. It is also public, which is the point:
- every thumbnail is a screenshot of the real game being played by our own test bot, stamped inside the PNG with a digest of all the source files that produced that frame, plus who drove the tool and which model. The record beside it re-verifies from bytes on disk.
- every shipped bundle carries a provenance stamp (
PP_META) naming the brand, the source host, the version and a fingerprint of the code. Strip it out and the build fails. - the rules code of each game is under version control with tests written before the feature, so "independently created" is a claim with a paper trail.
If you are preparing a claim against us, please quote the game slug and the fingerprint — it makes the conversation about the actual bytes.
Trademarks and "looks like" games
Game mechanics are not copyrightable; art, names, characters, logos and code are. We build original implementations of generic mechanics and we do not use third-party names, artwork, sounds or characters. Names such as those of well-known puzzle and arcade titles are trademarks of their own owners; we do not use them as our product names and we do not imply endorsement by, or affiliation with, anyone.
If you are in a hurry
Send the six elements to — with the URL. We take it down, tell you what went, and forward it.