What we make
Original implementations of classic, universally known mechanics — merging tiles, a word puzzle, a bird through pipes, a tower of blocks — written from an empty file. No licensed engine, no third-party game, no borrowed artwork, and no name that belongs to somebody else.
Every game is a directory: a pure rules file that knows nothing about the browser, a rendering and input layer, its own stylesheet and its own tests. The rules are tested without a page, and the page is tested with a real browser.
How a game gets here
- Rules first. The game logic is a deterministic function of its inputs, so a run can be replayed from a seed. That is what makes a test possible at all.
- A bot plays it. Each reflex game ships with an autopilot and a crash hook. CI plays the game, loses it on purpose through the real rules, and checks that the death card, the score bookkeeping and the ad policy all behaved.
- Two viewports. Desktop and 390 px phone, with the ad slots measured rather than glanced at.
- The screenshot is the game. Thumbnails on this site are captures of our own bots playing, never stock art and never generated artwork. Each one carries a provenance record that anyone can re-verify from the file itself.
What is deliberately not here
- No accounts. Nothing to remember, nothing to breach.
- No invented popularity. Play counts and ratings are internal design mock-ups;
they are hidden unless a developer asks for them with
?mockstats=1. A real number replaces them the day there is a real number. - No advertising yet. The slots you can see are reserved space that currently renders empty, and the ad code compiles away — see Privacy.
- No AI-generated artwork. Screenshots come from the games; the mark and the icons are ours.
- No third-party scripts. Fonts, icons and code are all self-hosted.
Where this is going
Six games are playable today and the plan is public in our build: more original titles on the same template, a proper self-hosted font, and a distribution deal or an ad network only once the site can stand on its own content. Decisions about advertising are the kind we would rather make slowly: a network that treats our visitors badly is not worth what it pays.
Reach us
Everything goes through one address: — — feedback, bug reports, embed requests, permissions and copyright notices (DMCA has its own route). We read it all.
Say it shorter
Independent, original, tested by a bot before you ever see it, and honest about what it does not have yet.